In the Moonlight: Turing recreates the scene of the iconic landing

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Four years ago, the NVIDIA demo team used a GPU to land the myth that the Apollo 11 landing was fake. The work was so detailed that, the joke was created that the best way to falsify the landing was to use a technology that did not exist at the time.

Now, almost half a century after Neil Armstrong posed his feet on the moon, the demonstration was updated with the real-time ray tracing technology that was designed for Turing, NVIDIA’s latest GPU architecture.

In Munich, in front of a crowd of thousands of entrepreneurs, researchers, technology and media lovers, at the GTC Europe event, nvidia CEO Jensen Huang demonstrated how the latest Nvidia GPU RTX with its real-time capabilities of ray tracing , they allowed the NVIDIA demo team to digitally rebuild one of landing’s most iconic photographs, where astronaut Buzz Aldrin descends the lunar module staircase.

By recreating this important event with an incredible level of realism, the previous conclusion has been confirmed: the photo looks like it was taken on the moon.

“This is the benefit of NVIDIA RTX,” Huang said. “Thanks to this kind of rendering, we can simulate the physics of light and so the objects are seen as they appear in reality.”