Intel is betting hard for turning into a new manufacturer of graphic cards. In November the company confirmed that it was working in creating its own GPU, which made sense after the join of Raja Koduri, previous vice-president senior of AMD and chief of architecture of Radeon Technologies Group. Now, the company has revealed its first prototype.
The company has revealed the prototype of its first GPU dedicated in 20 years in the ISSCC of San Francisco. This chip is not going to be thrown in the short term to the market, but it demonstrates that Intel is taking very seriously this new way. The chip is based on the architecture of the integrated graphic cards that use its processors, being the last one of them the Intel UHD Graphics 630.
The manufacture size is 14 nanómetros, with one die of 8 x 8 mm and 1.500 million transistors. This number, so that you do an idea to yourselves, approaches much 1.800 million transistors of a NVIDIA GT 1030, and overcomes 1.020 millions of a GT 730. The GTX 1050 has 3.300 million transistors, while the GTX 1080 Ti reaches 12.000 million transistors. The reason for which the transistors quantity is so high is because they have great cache SRAM. The frequency changes from 50 MHz to 0,51 volts up to 400 MHz to 1,2 volts, a quite low number.
This chip is oriented to low consumption, as has been confirmed by the company. The company wants their chips be the most efficient, since in the market of the high range with maximum performance cannot compete with NVIDIA, or at least not at the moment. The first step is to make cheap cards, and then gradually improving their performance.