Revive a classic! NVIDIA launched a new version of “Quake II” for PC players 

NVIDIA announced that Quake II RTX will be available for download for free on June 6th at www.nvidia.com

Quake II RTX is the first game in the world that features an absolute path track, a ray tracing technique that unifies all the lighting effects such as shadows, reflexes, refractions and more in a single ray tracing algorithm. The result is a new, mind-boggling look for Quake II, one of the world’s most popular games, originally launched in 1997.

It includes the first three levels for individual players of the classic PC game. Gamers who already have quake II can experience the full game with all its elements, including multiplayer deadly bouts and multiplayer covalent modes, with full path plotting.

“Quake II RTX is an expression of our love and passion for the PC gaming,” said Matt Wuebbling, who is at the head of the Marketing department of NVIDIA GeForce. “To apply the new generation of graphics with ray tracing and to use the API Vulkan, we have the possibility of sharing this classic game of PC with a new generation of gamers that can download and play it free of charge”.

“It’s rare for a PC game to have the impact and longevity of Quake II, and seeing him re imagined with the ray tracing 20 years later is something special for me,” said Tim Willits, director of the Software ID studio and one of the creators of the original Quake game franchise. “Equally special is the relationship with NVIDIA, with whom we have worked since the era of the first person shooters. Looking at how NVIDIA integrated these modern features into this classic game is really exciting. “
You can watch the video explaining how the quake II RTX technology Works and a preview of Quake II in a trailer that shows all its glory in Ray plotting.
The same great game with a renewed and impressive look

The new and impressive aspect of the classic game is achieved with a technique of ray tracing known as path tracing, which traces rays of light (paths) along the scene in a way that unifies all the lighting effects in a single mapping algorithm D E rays (Ray Tracing). This elegant rendering form is used in computer graphics in films but they were very expensive for video games.

The lighting effects in Quake II RTX are so advanced that they need hardware support for ray tracing, such as the RT Cores specialized in Turing architecture and the NVIDIA GeForce RTX GPU to run in real time. The specifications for running Quake II RTX in real time is a GeForce RTX 2060 GPU.

The new levels of realism seen in Quake II RTX include real time, high dynamic range time of daytime lighting, with precise sunlight and indirect lighting. Materials that are based on physical materials are rendered accurately. For example, water and glass refract light precisely, emissive surfaces acquire dramatic effects to attenuate lighting, and surfaces show precise reflections and light sources that illuminate surrounding objects. The detail and textures of the weapon model have also increased and a noise suppressor has been added to improve image quality.

Quake II RTX uses NVIDIA VKRay, an extension that allows each developer using the Vulkan API to add the ray tracing effects to their games. Built in Q2VKPT, a version of the game created by Christoph Schied, using the free code engine of Quake II, Quake II RTX is a fully-plotted game that runs on a Vulkan renderer with Linux support.

“Quake II RTX demonstrates that the Vulkan API with real-time ray tracing can be used to create awesome gaming experiences using some of the most advanced rendering techniques available to video game developers,” said Neil Trevett, president of Khronos Group and vice president of ecosystem developers of NVIDIA. “And taking Quake II RTX available to be downloaded for free makes it accessible for both Windows and the players of Linux in any place”.